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League Information => League Announcements => Topic started by: NetsGM on July 10, 2006, 08:54:08 PM



Title: Rules Page Updated
Post by: NetsGM on July 10, 2006, 08:54:08 PM
Forfeiting pick by Hard Cap violations
Old:
Penalty:
Any time you acquire a player(s) (through draft, FA, or trade) that takes you over the hard cap, you lose your next available first round draft pick.  This is a penalty for going over the cap.  If you able to get under cap before the end of the current season, you will not have to forfeit the pick.  You cannot, however, trade your next draft pick while over the cap.  If you do forfeit the pick, the pick will be CPU selected, then after the draft the player will be cut from your roster.

New:
Penalty:
Any time you acquire a player(s) (through draft, FA, or trade) that takes you over the hard cap, you lose your next available first round draft pick.  This is a penalty for going over the cap.  If you able to get under cap before the end of the current season (before contracts roll over to next year), you will not have to forfeit the pick.  You cannot, however, trade your next draft pick while over the cap.  If you do forfeit the pick, then I will pick a player whom I determine will not be drafted, and that player will be cut and become a free agent.

Reason:
Rather than have the computer pick and cut that player, I'm going to take a player that wasn't going to get drafted anyway.  This way, if someone with a top 5 pick in the draft has to forfeit their pick, that player will still go through the draft, and not through the highest bidder.

What Moves you can make when over the cap:
Old:
What Moves Can You Make:
You cannot make any moves while over the cap, unless that move results in a decrease in your team salary.  The only moves that can add salary are the signing of minimum players prior to sim 1 that are needed only to give you 12 men on your roster.

New:
What Moves Can You Make:
You cannot make any moves while over the cap, unless that move results in a decrease in your team salary.  The only moves that can add salary are the signing of minimum players prior to sim 1 that are needed only to give you 12 men on your roster, or signing a draft pick (outside of the one forfeited as described above).

Reason:
Basically added that you will only forfeit the one (highest) pick.  If you couldn't add a draftees salary, then you couldn't make any picks, which was not the intention of the penalty.  I just wanted to clarify that.

Clarification on reducing contracts:
Added:
* You can't reduce a contract so that it has no years left on it.  Basically, the maximum you can reduce a contract to is so that it is expiring.

Reason:
Being able to completely remove a contract and instantly get cap space is a little too powerful and not the intended function of the ability to reduce a contract, and thus wanted to clarify that this was not allowed.